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How to add new language (or edit one)???
- glider
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06 Apr 2013 18:38 #8649
by glider
How to add new language (or edit one)??? was created by glider
Hi
"Adding a new translation is as easy as editing a text file, and copying it to the transmitter."
How and in which program????
Thanks
"Adding a new translation is as easy as editing a text file, and copying it to the transmitter."
How and in which program????
Thanks
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- glider
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06 Apr 2013 19:00 #8651
by glider
Replied by glider on topic How to add new language (or edit one)???
Or if someone has a file in English???
Then I would like it changed to Serbian....
Thanks
Then I would like it changed to Serbian....
Thanks
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- PhracturedBlue
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06 Apr 2013 19:04 #8652
by PhracturedBlue
Replied by PhracturedBlue on topic How to add new language (or edit one)???
in your tx there is a 'language' dir. inside this you can find all translations.
you can take one (say hungarian or russian which are both 100% complete) and replace the hungarian/russian with serbian. the english line always starts with a ':' The next line is the translation of the English.
It is generally preferable to translate strings using the raw language files instead:
bitbucket.org/PhracturedBlue/deviation/s.../language?at=default
because these are used for all transmitters, but you can't use them directly on the transmitter (you need to pull the source and run 'make' to build the devo8/devo10 files) unlike the 1st method I mentioned. It is generally easiest to test with the emulator in my experience
you can take one (say hungarian or russian which are both 100% complete) and replace the hungarian/russian with serbian. the english line always starts with a ':' The next line is the translation of the English.
It is generally preferable to translate strings using the raw language files instead:
bitbucket.org/PhracturedBlue/deviation/s.../language?at=default
because these are used for all transmitters, but you can't use them directly on the transmitter (you need to pull the source and run 'make' to build the devo8/devo10 files) unlike the 1st method I mentioned. It is generally easiest to test with the emulator in my experience
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