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Mixing Devo 10 channels for ship
- Gyori
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04 Apr 2014 14:59 #22121
by Gyori
Mixing Devo 10 channels for ship was created by Gyori
Hello Everybody,
I have a speed boot that has two rudder servos and two identical rudder mechanics. With the original FW I could set the desired movement easily but I spent hours in Deviation 4.xxx mixer menu and it still not works as I want.
So, here is the desired behavior: when I move aileron stick these two servos should move exactly the same way, but when I move elevator stick they should move right the opposite way (one turns right, the other turns left).
Could anybody of you share a settings for this, and/or explain me how to set.
Thank you.
I have a speed boot that has two rudder servos and two identical rudder mechanics. With the original FW I could set the desired movement easily but I spent hours in Deviation 4.xxx mixer menu and it still not works as I want.
So, here is the desired behavior: when I move aileron stick these two servos should move exactly the same way, but when I move elevator stick they should move right the opposite way (one turns right, the other turns left).
Could anybody of you share a settings for this, and/or explain me how to set.
Thank you.
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- Hondawasaki
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08 Apr 2014 00:31 #22224
by Hondawasaki
Replied by Hondawasaki on topic Mixing Devo 10 channels for ship
upload your model file . and i will attempt to dl it and make you one that will do as you wish . i have a devo-10 and have a 4 wheel steering setup for a land vehicle... something similar should work for ya
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- Hondawasaki
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08 Apr 2014 00:43 - 08 Apr 2014 00:47 #22226
by Hondawasaki
Replied by Hondawasaki on topic Mixing Devo 10 channels for ship
if you are using two separate channels to control the rudders
.
go to mix for left rudder and make it complex with 2 pages and set the desired curve.with aileron as the input source) now go to page two and do the same with ele as the source . then repeat for the right rudder but on the 2nd page mix make the curve reverse .
.
simple 3 point curves work great . set the points as -100,0,100 for everything except the reverse curve make it 100,0,-100
.
go to mix for left rudder and make it complex with 2 pages and set the desired curve.with aileron as the input source) now go to page two and do the same with ele as the source . then repeat for the right rudder but on the 2nd page mix make the curve reverse .
.
simple 3 point curves work great . set the points as -100,0,100 for everything except the reverse curve make it 100,0,-100
Last edit: 08 Apr 2014 00:47 by Hondawasaki.
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- Gyori
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14 Apr 2014 12:14 #22399
by Gyori
Replied by Gyori on topic Mixing Devo 10 channels for ship
Thanks a lot, I'll try it out.
So, in general, I have the same number of mixers as many output channel my model uses, and on every "page" I can define many different curves with many different sources?
Anyway, yesterday was the first run of the boot but I set only one page (since I was not sure I need another one).
So, in general, I have the same number of mixers as many output channel my model uses, and on every "page" I can define many different curves with many different sources?
Anyway, yesterday was the first run of the boot but I set only one page (since I was not sure I need another one).
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- Gyori
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15 Apr 2014 12:22 #22419
by Gyori
Replied by Gyori on topic Mixing Devo 10 channels for ship
Unfortunately I cannot add second page to the mixer and if I use complex mixer for alireon channel it ruins the setting of the elevator mixer....
Here is the current settings:
drive.google.com/file/d/0B404LlW4WMhHdjR...MzQ/edit?usp=sharing
Thanks again.
Here is the current settings:
drive.google.com/file/d/0B404LlW4WMhHdjR...MzQ/edit?usp=sharing
Thanks again.
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- Hondawasaki
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18 Apr 2014 00:00 #22540
by Hondawasaki
Replied by Hondawasaki on topic Mixing Devo 10 channels for ship
ok i used your mix and tweaked the settings give it a try.
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- Hondawasaki
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20 Apr 2014 16:10 #22600
by Hondawasaki
Replied by Hondawasaki on topic Mixing Devo 10 channels for ship
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