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Zero/Max: How to specify the comparison argument?
- Peeeter
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11 Nov 2018 00:07 #71715
by Peeeter
Zero/Max: How to specify the comparison argument? was created by Peeeter
Hi,
could someone please tell me how to do a simple comparison of two values, as in "if {a<b} then"? I'm trying to mix if THR is > -100.
From the manual for the 7e:
The following curve functions are supported:
Zero/Max: Output is 0 if input is less than the specified value and 100 otherwise.
Which specified value? Specified where/how?
Many thanks
Peter
could someone please tell me how to do a simple comparison of two values, as in "if {a<b} then"? I'm trying to mix if THR is > -100.
From the manual for the 7e:
The following curve functions are supported:
Zero/Max: Output is 0 if input is less than the specified value and 100 otherwise.
Which specified value? Specified where/how?
Many thanks
Peter
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- Wene001
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11 Nov 2018 07:12 #71717
by Wene001
Replied by Wene001 on topic Zero/Max: How to specify the comparison argument?
Use a virtual channel as switch for the mixer.
in the virtual channel use src=Thr and play around with the offset function
in the virtual channel use src=Thr and play around with the offset function
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- Peeeter
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11 Nov 2018 22:08 #71724
by Peeeter
Hi Wene001,
and thanks for your suggestion. I had indeed tried that yesterday, but ran into what looks like a bug to me:
Click: Link to thread
Is there any good workaround?
Many thanks
Peter
Replied by Peeeter on topic Zero/Max: How to specify the comparison argument?
Wene001 wrote: Use a virtual channel as switch for the mixer.
in the virtual channel use src=Thr and play around with the offset function
Hi Wene001,
and thanks for your suggestion. I had indeed tried that yesterday, but ran into what looks like a bug to me:
Click: Link to thread
Is there any good workaround?
Many thanks
Peter
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- hexfet
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12 Nov 2018 18:47 - 12 Nov 2018 18:51 #71737
by hexfet
Replied by hexfet on topic Zero/Max: How to specify the comparison argument?
When you select the Zero/Max curve the spinbox changes to a pressable spinbox as described in Chapter 6 of the 7e manual. Press Ent on the pressable spinbox and the display changes to set the transition value.
It's a subtle change in the outline of spinbox to pressable spinbox while the spinbox is selected (square corners to round). It's usually easier to use the emulator to get familiar with the interface as you can run through options and try things quickly.
It's a subtle change in the outline of spinbox to pressable spinbox while the spinbox is selected (square corners to round). It's usually easier to use the emulator to get familiar with the interface as you can run through options and try things quickly.
Last edit: 12 Nov 2018 18:51 by hexfet.
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