Automated voice pack building

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23 Nov 2017 10:23 #66095 by Moeder
Replied by Moeder on topic Automated voice pack building

FDR wrote: How did you do that in the german version?


I lived with the German pronounciation. Defining a language for every single word is rather complex for very little cases that actually make use of it. I guess if someone is so much into customizing, he/she can simple replace the desired mp3 and modify voice.ini accordingly.

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23 Nov 2017 11:10 #66096 by FDR
Replied by FDR on topic Automated voice pack building
I see.
I don't have a solution either. The only solution that I can think of is if all the built in messages could consist of multiple mp3 file and duration pairs. That way one could replace a portion with a separate mp3...

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24 Nov 2017 19:52 #66136 by Moeder
Replied by Moeder on topic Automated voice pack building
Interest seems marginal, only very few builds so far...

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24 Nov 2017 19:58 #66140 by FDR
Replied by FDR on topic Automated voice pack building
I think the link is a bit hidden.
Put it into the OP too.

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24 Nov 2017 20:08 #66141 by magic_marty
Replied by magic_marty on topic Automated voice pack building
So if we just want to add different alerts the the existing build we just select the same voice and upload?

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25 Nov 2017 00:42 #66147 by magic_marty
Replied by magic_marty on topic Automated voice pack building
tried building and added some things all went well accept one of the alerts i added RSSI low when alex says it sounds like he is saying reeselow lol

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25 Nov 2017 07:42 #66149 by Moeder
Replied by Moeder on topic Automated voice pack building
Try with whitespaces between letters as in R S S I

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25 Nov 2017 08:32 #66153 by magic_marty
Replied by magic_marty on topic Automated voice pack building
do i have to redo all the voices i added or is there a way to just remove the weird one and replace with the new one? Seems if we could load the created pack somehow we could add to or edit it?

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25 Nov 2017 08:55 #66154 by Moeder
Replied by Moeder on topic Automated voice pack building
For now you will have to redo, it's *a lot* simpler than going through the hassle of reading from the database, looking what has changed and then within the new build only redoing the new ones, unpacking the old zip and packing a new one. Don't worry too much about the 10 builds/h limit I wrote, right now we are at about one build per 24 hours ;).

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25 Nov 2017 09:00 #66155 by magic_marty
Replied by magic_marty on topic Automated voice pack building
Ok, from now on i will save any new voice alerts i create to a text file that way i can use it as reference

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26 Nov 2017 20:40 - 27 Nov 2017 00:15 #66183 by magic_marty
Replied by magic_marty on topic Automated voice pack building
here's a list of what i built it contains all the current alerts and several i added, i saved it as a text file so if i want to add more i just simply add them then copy n paste to the builder..:) if anybody wants to use them please feel free as always..
3D aerobatics
3D ailerons
3D elevator
3D rates active
3D rates off
3D rates on
3D rudder
aerobatics
aileron
aileron high
aileron low
aileron medium
ailerons
air brakes closed
air brakes open
air brake
air brake off
brakes off
brakes on
butterfly off
butterfly on
crow off
crow on
elevator
elevator high
elevator low
elevator medium
engine off
engine on
engines armed
engines disabled
engines disarmed
expo off
expo on
flaps
flaps deployed
flaps down
flaps full
flaps half
flaps one
flaps synced with ailerons
flaps two
flaps up
governor speed1
governor speed2
governor speed3
high rates
idle down
idle up
idle up1
idle up2
ignition active
ignition off
ignition on
low rates
medium rates
precision aerobatics
reflex
rudder
rudder high
rudder low
rudder medium
spoiler closed
spoiler open
throttle
throttle active
throttle disabled
throttle hold
throttle release
3d pitch active
3d pitch off
acro mode
angle mode
attitude hold
attitude mode
auto mode
auto rotation mode
auto tune mode
circle mode
climbing mode
co-pilot off
co-pilot on
course lock mode
cruise mode
drift mode
flight mode 0
flight mode 1
flight mode 2
flight mode 3
flight mode 4
flight mode 5
flight mode 6
flight mode 8
fly by wire a
fly by wire b
fly by wire c
follow me mode
gps mode
guided mode
gyro heading hold
gyro rate mode
heading hold active
home lock mode
horizon mode
hover mode
hybrid mode
landing mode
launch mode
loiter mode
normal mode
position hold
race mode
rate mode active
recovery
seek mode
self level mixing mode
self level mode
speed mode
sprot mode
stabilization off
stabilization on
stabilize mode
stunt mode
thermal mode
trainer
trainer mode
way point
zoom mode
barometer off
barometer on
battery consumption
bombs away
bombs released
camera centered
camera fixed
camera manual
camera off
camera on
compass off
compass on
current draw
gear down
gear up
gimbal active
gimbal off
gimbal on
lowest cell
magnetometer off
magnetometer on
pack voltage
parachute deployed
power reading
smoke off
smoke on
timer reset
low
medium
high
armed
disarmed
air mode
trainer
flight battery
flight battery low
r s s i low
r s s i critical
flight time up
loiter
return to home
circle
circle mode
acro
stabilize
air
horizon
turtle
turtle mode
beeper
beeper on
beeper off
flip
roll
3d hover
flight pack low
times up
time to land
fly faster
landing
take off
hover
pitch
yaw
roll
throttle up
throttle down
throttle half
throttle mid
throttle high
throttle low
safety on
safety off
RX battery low
RX battery critical
Flight pack battery low
Flight pack battery critical
Panic mode
Self-level
Auto-level
Auto-hover
Stabilization on
Stabilization off
Heading Hold
Heading Hold On
Heading Hold Off
Angle limits On
Angle limits Off
No limits
Photo taken
Video On
Video Off
Altitude Hold
BlackBox On
BlackBox Off
Logging On
Logging Off
Lights On
Lights Off
Stealth mode
Profile 1
Profile 2
Profile 3
Rate Profile 1
Rate Profile 2
Rate Profile 3
Gyro Calibration
Accelerometer Calibration
Headfree mode
Anti-gravity mode
Hey! Watch this!
Did you mean to do that?
Where did that tree come from!?
Ouch! That looks expensive
Better luck next time!
Ouch!
Beginner
Intermediate
Experienced
Panic mode
Last edit: 27 Nov 2017 00:15 by magic_marty. Reason: typo

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27 Nov 2017 05:05 #66190 by magic_marty
Replied by magic_marty on topic Automated voice pack building
Not sure why but if the voice pack built is to large it locks up my 12s i had to reduce the size to get it working again.It wouldn't boot up normally but would in USB mode luckily

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27 Nov 2017 05:59 #66192 by Moeder
Replied by Moeder on topic Automated voice pack building
Right now there is a limit of 400 alarms (200 global and 200 custom), did your file have more than that?

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27 Nov 2017 06:53 - 27 Nov 2017 06:57 #66194 by magic_marty
Replied by magic_marty on topic Automated voice pack building
probably so it was all the ones above plus global alarms..I didn't realize there was a limit but no worries i got it sorted out and working again by removing some of the ones on the bottom of the above list..

edit: just checked and yes it was above 200 on the custom alarms..
currently i have 150 global and 193 custom and all is working good
Last edit: 27 Nov 2017 06:57 by magic_marty.

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27 Nov 2017 08:03 #66195 by Moeder
Replied by Moeder on topic Automated voice pack building
The limit was arbitrary chosen, I didn't go into testing how much member have available, as 200 seemed enough to start with....
I guess I at least need to improve error handling in the code ;)

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27 Nov 2017 09:24 #66196 by FDR
Replied by FDR on topic Automated voice pack building
I guess ignoring the voices over 200 will be a good start... ;)

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27 Nov 2017 12:14 #66198 by pulpfiction15
Replied by pulpfiction15 on topic Automated voice pack building
@Moeder,

I did some experimenting this WE, for 'single' messages if you toggle a switch it is OK.
But for a sequence of messages like; 'timer 1 alarm 2 minutes', the timing is not correct, its is chopped like ' timer 1 .. minute'
I need to add circa 500 ms in the voice.ini file to get it corrected.
it's like the server is reading the mp3 files faster than the df-player ?

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27 Nov 2017 12:44 #66199 by Moeder
Replied by Moeder on topic Automated voice pack building
Could you post model.ini and link to voicepack used so I can compare performance in emulator? Or check yourself if you can verify the issue in the emulator. If not, the actual performance of dfplayer is probably the issue.

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27 Nov 2017 18:43 #66209 by pulpfiction15
Replied by pulpfiction15 on topic Automated voice pack building
@Moeder,

I have now installed this voicepack; therealmoeder.github.io/26-voice_EN_Alex_PF_HeliDrone.zip
and modified the voice.ini as per file voice500.ini

Tested on model12.ini.
Attachments:

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28 Nov 2017 00:38 #66218 by Gerry
Replied by Gerry on topic Automated voice pack building
I second the motion to be able to adjust the speed of the voice when building voice packs.

Devo 7e A7105 NRF24L01 CC2500 2x3 way & voice, Devo 12e 4 in 1 & voice.
FFS (Forever Fixing Stuff)

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