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Devo12 wide screen configurable GUI (intermediate
- Raimili
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- DEVO 12S "Slope-Gliders" wellcome
But, why can i see no toggles on GUI?
Greetings
Raimund
...(hoping that anyone creates a simple Mixer GUI (Sailplane) for noopes like me)
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- Pattaya01
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- Posts: 181
PhracturedBlue wrote: I've placed the devo12 emulator here if anyone wants to try it:
bitbucket.org/PhracturedBlue/deviation-newgui/downloads
Where to find the emulator .exe file?
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- PhracturedBlue
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I just realized I put the wrong zip there. I removed the dfu and added the exe
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- PhracturedBlue
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- Pattaya01
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PhracturedBlue wrote: I just realized I put the wrong zip there. I removed the dfu and added the exe
Downloaded and installed, all I get is a huge USB symbol.....
Edit: seems to be the file system. I re-installed the old filesystem from RBE and it works.
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- Pattaya01
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- Posts: 181
Suggestion: start with a "default" screen with some elements. Starting with a totally blank screen is a bit confusing.
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- ave1
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- Posts: 162
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- PhracturedBlue
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- Raimili
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- DEVO 12S "Slope-Gliders" wellcome
- Posts: 27
sorry i got the wrong version.
Now i got the right one.
But i have no toggle icons. is there anything missed in my filesystem?
One Bug i found:
when you try to get the Toggle Box more than Y265 the EMU chrashes.
Greetings
Raimund
...(hoping that anyone creates a simple Mixer GUI (Sailplane) for noopes like me)
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- Kdean
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- Posts: 213
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- Pattaya01
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- Posts: 181
Raimili wrote: But i have no toggle icons. is there anything missed in my filesystem?
I also do not like the fact if you place a toggle element on the screen, it shows nothing if it is not activated. Only when you toggle, it becomes visible. Is it not possible to show some placeholder? Or an empty toggle icon which changes when you toggle?
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- PhracturedBlue
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- Posts: 4402
rbe2012 wrote: I have seen the structure you selected for the PageCfg2. From your previous posts I have expected a more universal approach where the objects are quite similar, varied only where necessary. If think it's a question of defining a fixed number but too much, possibly unused objects against having a more universal structure (with some general variables and e.g. a union of the diversifying variables), a little bit like the guiObject_t and the derived guiXxxx_t classes.
So after fully implementing my vision using the separate widgets, I switched the code to use a 'universal' widget.
The updated code uses only slightly more ram than the separate version, but uses a lot less ROM (in fact, it is smaller than the original code despite still having support for the old model format in the ini)
So this is a net win after-all. But having implemented it both ways, I was able to actually quantify it
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- PhracturedBlue
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- Posts: 4402
bitbucket.org/PhracturedBlue/deviation-newgui/downloads
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- Pattaya01
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- Posts: 181
How to reach the config screen I seen in one of your posts before?
Edit: when I exit and save, and start up again, some elements are gone.
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- rbe2012
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- So much to do, so little time...
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Btw, I completely support PBs approach.
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- FDR
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There will be a dialog shown, where you can set the properties for all the controls of the same kind, and you can delete controls too...
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