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Voice alerts test build
- Morlacus
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- Moeder
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- Morlacus
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- Moeder
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- Morlacus
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Moeder wrote: Just read through the dfplayer wiki, it seems it supports only 255 files per folder, can someone confirm this? If we do not want to add the additional hassle (and probably timing messy) folder switching, we would be limited to roughly 100 custom alerts if we do the number mp3s as suggested by morlacus
All I read about the dfplayer gives the same information. 255 files by folder. It is possible to place the files in the root but I do not know if it is possible to have more files. To have 100 number files more would reduce by the same number the custom files and leave 100 files for them. If we want to have more (and no more than 200 if we use one directory) It would be necessary to have 2 directories. One could be for hardcoded messages which use concateneted messages and the other for custom alerts.
Or have only 100 custom messages for switches and télemetry and trims (which is more than the icon linked to the switches limited to 64 ) but effectively could be not enough, may be.
Or do not change the number voices.
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- Morlacus
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I have put 290 different files named from 2000 to 2289 in the mp3 folder and read them one by one by "button pressing"
I have linked my devo 8s and there is no problem to speak the commands as long as in the music map the numbers follow each other. I cannot affect a number if the number of music id jump from 2015 to 2156 in the music map. So I have not been able to try great numbers of music id
I hope this is clear.
I found a different information on dfplayer: www.picaxe.com/docs/spe033.pdf which states 1000 files by folder.
In testing I had problems with the music map. When putting a long music map to try to test to have many sounds my TX crashed and I had to remonve the file. Hereunder the errors.txt
For testing purposes I would know how has to be filled the music.map in the custom sounds part. Have all the music id from 2000 in a sequential order without gap (from 2000 to say 2100 without jumping any number ? what is the maximum lines possible for the moment.
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- Fernandez
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- Moeder
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Currently there is a randomly chosen hard limit of 80 lines in music.map
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- Morlacus
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Moeder wrote: Thank you for your testing effort. The numbers currently have to be sequential, as anything else would be quite messy to be represented in a text selector. We could scan music map and give each entry an internal sequential number, but that would actually be more confusing.
Currently there is a randomly chosen hard limit of 80 lines in music.map
Thanks a lot for the info.
I have noticed that you use in your builds the backgrnd.bmp for the devo 8s and (probably in the lib of the devo 12s). Would it be possible to you to use the devo8.bmp and devo12.bmp (the two in the media folder for 8s and 12s) like in the final version 5. That would be more practical and it would not be compulsory to change the media directory or lib when testing.
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- briareos7777
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I'm not sure how to tell which end is the positive or negative on those speakers. I don't have those phones to be able to use a multi-meter to the ground to see which connection is the ground.
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- magic_marty
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- Moeder
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- FDR
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Moeder wrote: My repository gets synchronized with current nightlies regularly, as this will make sure you get all bug fixes and new protocols as well, so I have no influence on the bmp. I'd prefer staying with current nightlies as a base for the extension, as this will make merging a lot easier, if we ever get this extension out of alpha testing
I agree, this is the right way.
It is easy to add the new background.bmp to the old filesystem for the try...
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- Morlacus
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FDR wrote:
Moeder wrote: My repository gets synchronized with current nightlies regularly, as this will make sure you get all bug fixes and new protocols as well, so I have no influence on the bmp. I'd prefer staying with current nightlies as a base for the extension, as this will make merging a lot easier, if we ever get this extension out of alpha testing
I agree, this is the right way.
It is easy to add the new background.bmp to the old filesystem for the try...
Sorry I thought I was up to date I am not used to (and have not really understood) what are nightly builds vs tests. Anyway I will do as you suggest. And hope a new version of Moeder's tests
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- magic_marty
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- Deal57
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Deviation Devo7e 3way switch mod, A7105, NRF24L01
Devo6s 2x2 switch mod, trim mod, haptic, multimodule, A7105, NRF24L01, CC2500
Devo12e 4-in-1 with voice mod -- it speaks!!
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- Fernandez
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From the builds that I tested when using voice, there was no more beeps alerts. Maybe Moeder can confirm status?
Once that is up an running, indeed could be part of the nightly builds?
Anyone can than easily start to test, with or without DF player.....
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- Deal57
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This external box includes these basic features:
- Very audible volume
- Next/Previous buttons (also do volume control)
- Power Switch
- Power Indicator - busy indicator
- USB Access to SD card
- 3.5mm Audio Jack for PPM input... I could still add a headphone jack
- Battery power (LIPO) - don't yet know much power will be required
This box is based on a Thingiverse Push-toy box (thing:219437) because it has the right sized speaker holder (28mm - Radio Shack part 273-092) which also serves to amplify the volume noticeably. This box is not actually big enough for all my current wiring and battery, but with maybe an extra 6-8mm in height everything might fit - it is now roughly 50mm x 70mm x 24mm. Size will dependent on power requirements (thus battery size) for long-term use. I found that a Pololu step up/down regulator at 4.2v seems to be the sweet spot for the player and my add-on items.
I have yet to install the software on my Devo, and I'll post results when it's done.
Deviation Devo7e 3way switch mod, A7105, NRF24L01
Devo6s 2x2 switch mod, trim mod, haptic, multimodule, A7105, NRF24L01, CC2500
Devo12e 4-in-1 with voice mod -- it speaks!!
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- Moeder
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The new number readout code is finished, but won't fit on devo7e yet... I guess we have to live with that. New builds aren't ready as I'm switching over to continuously numbered mp3s in music.map (000-0130 reserved, 0131+ for custom) , as this will improve performance and save quite some memory.
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- magic_marty
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