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Devo 6s Phoenix Sim IU1 not working right
- xenophobe
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						17 Dec 2013 14:55		 -  17 Dec 2013 15:55		#16741
		by xenophobe
	
	
		
			
	
	
	
			 		
	
												
	
				Devo 6s Phoenix Sim IU1 not working right was created by xenophobe			
			
				I've been trying for a while to get this to work, about ready to give up in frustration and buy another DX6i.  Normal mode in FM0 works fine, I can't get my IU1 to work right... I'm not getting any negative pitch...  It works just fine flying real models though.
I guess I wasn't clear... I'm using FM0 as a normal flight mode, and FM1 as idle up with a fixed throttle and full positive and negative pitch.
					I guess I wasn't clear... I'm using FM0 as a normal flight mode, and FM1 as idle up with a fixed throttle and full positive and negative pitch.
		Last edit: 17 Dec 2013 15:55  by xenophobe.			
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- rbe2012
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						17 Dec 2013 15:04				#16743
		by rbe2012
	
	
		
			
	
			
			 		
	
												
	
				Replied by rbe2012 on topic Devo 6s Phoenix Sim IU1 not working right			
			
				Maybe a silly question, but you don't try with FMOD0?
The config seems ok for the Nano.
					The config seems ok for the Nano.
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						17 Dec 2013 15:42				#16745
		by xenophobe
	
	
		
			
	
			
			 		
	
												
	
				Replied by xenophobe on topic Devo 6s Phoenix Sim IU1 not working right			
			
				FMOD0 works fine.  I can't get FMOD1 to work as Idle Up 1 even though my helis fly fine in FM1, I don't get negative pitch in Phoenix with it.			
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						17 Dec 2013 16:54		 -  17 Dec 2013 16:55		#16748
		by RandMental
	
	
		
			
	
	
			 		
	
												
	
				Replied by RandMental on topic Devo 6s Phoenix Sim IU1 not working right			
			
				Re-Calibrate the controller in Phoenix while you are on FMOD1.  If you calibrated with reduced ranges/scale or dual rates on, then then you won't get full scale ranges later.			
					
		Last edit: 17 Dec 2013 16:55  by RandMental.			
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						25 Dec 2013 11:34				#16996
		by xenophobe
	
	
		
			
	
			
			 		
	
												
	
				Replied by xenophobe on topic Devo 6s Phoenix Sim IU1 not working right			
			
				I tried resetting it, screwed it up even worse.  Before it was acting like a V curve with only negative pitch, now it's acting incredibly weird.
The best I could get was loading my DX6i profile using my 6s, my pitch finally worked... had to reverse the channel though... Now it's acting like there is no 0 pitch and it just ping pongs... ugh. I guess I'll have to try setting the pitch curve to a U shape... I dunno.
Not sure I can even trust my controller flying anymore...
					The best I could get was loading my DX6i profile using my 6s, my pitch finally worked... had to reverse the channel though... Now it's acting like there is no 0 pitch and it just ping pongs... ugh. I guess I'll have to try setting the pitch curve to a U shape... I dunno.
Not sure I can even trust my controller flying anymore...
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						25 Dec 2013 12:33				#16999
		by RandMental
	
	
		
			
	
			
			 		
	
												
	
				Replied by RandMental on topic Devo 6s Phoenix Sim IU1 not working right			
			
				It difficult to help any further without seeing the profile and models on both sides
You mentioned you "reset" it, that is good, but you have to calibrate the Phoenix controller profile with full ranges/scale on your TX. I am 100% sure his was your original problem with FMOD0 working but not FMOD1, although FMOD1 was working on your heli.
					You mentioned you "reset" it, that is good, but you have to calibrate the Phoenix controller profile with full ranges/scale on your TX. I am 100% sure his was your original problem with FMOD0 working but not FMOD1, although FMOD1 was working on your heli.
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						25 Dec 2013 14:36		 -  25 Dec 2013 14:37		#17004
		by PhracturedBlue
	
	
		
			
	
	
			 		
	
												
	
				Replied by PhracturedBlue on topic Devo 6s Phoenix Sim IU1 not working right			
			
				I'd recommend building a brand new model in the Tx with everything mapped 1-to-1 and then calibrating Pheonix with that.
Then switch back to your real model, go to the calibration page and makesure the channels are working as expected.
					Then switch back to your real model, go to the calibration page and makesure the channels are working as expected.
		Last edit: 25 Dec 2013 14:37  by PhracturedBlue.			
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