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7e +telem +layout ed +perm timer, weekly updates
- SeByDocKy
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Of course I updated correctly hardware.ini according to my former tx.ini....
- HappyHarry
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also as I mentioned the last build included changes in the protocol channel mapping, in that the TX changes the channels to match the protocol automatically, could this be the issue you are having? if not can you explain in more detail what is actually hapening/going wrong.
I will be updating the build in the next hour or so, so perhaps wait for that and see if there is still the same issues.
- SeByDocKy
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HappyHarry wrote: your TX shouldn't be making noise no matter what output power you set in the menu so I wouldn't worry about that.
also as I mentioned the last build included changes in the protocol channel mapping, in that the TX changes the channels to match the protocol automatically, could this be the issue you are having? if not can you explain in more detail what is actually hapening/going wrong.
I will be updating the build in the next hour or so, so perhaps wait for that and see if there is still the same issues.
Does it means that all former models have to be updated ?
- HappyHarry
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what exactly is happening with your quad? also what type of quad and protocol?
- PhracturedBlue
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b) did you update your hardware.ini file with your modules?
- SeByDocKy
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PhracturedBlue wrote: a) no you shouldnt' need to update existing models.
b) did you update your hardware.ini file with your modules?
Yes of course ....
For example, now for my V2x2, it seems the scale have changed and there is a small trim introduced turning left .....
EDIT :
Problem solved !!!!!!
Need a recalibration .... and works perfectly
(anyway good to know that with last changed with channel remappping, a recalibration can be necessery)
- HappyHarry
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- SeByDocKy
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HappyHarry wrote: have you re-calibrated your TX, and also your quad's flight board? do you have a motor on the way out? as I don't think trims or dual rates/travel adjust will be effected in this way
Yes ... it was the trick to do
- HappyHarry
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- HappyHarry
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as always report here or on bitbucket if you find a bug
- HappyHarry
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as always if you find an issue post here or post a bug on bitbucket
- blackmoon
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Because I filed a ticket about it.
Edit: It's based on latest nightly, I have it on my devo7e and wk2401 doesn't work.
- HappyHarry
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I've posted before that my builds are based on the nightlies, and in particular what the latest code is in pb's bitbucket at the time I build. the only difference is that I enable the layout editor and the permanent timer
- Shanman3us
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HappyHarry wrote: ok it's update time
the new build is in the first post and is built up to commit c8a2363 added this week is more configuration items for the auto channel mapping, in that other areas are also auto updated, and also added is sbsntp's small gui for the 7e and 10, see here for info >> www.deviationtx.com/forum/7-development/...-ui-updated-1st-post and here for configuration options >> www.deviationtx.com/forum/custom-skins/2...devo-7e-10-reference
HappyHarry wrote: i have also attached a build of the emulator (linux version) in the OP after some requests for it by PM.
Thanks for including the linux emu file on the OP now. I like toying with the emulator. It helped me find out that I had a trim control on my 7e that wasn't working porperly. If I didn't have the emulator I might not have known for some time. As it turns out there was a wire broken on the Throttle trim Up and many model.ini's don't use that particular trim as originally intended.
I also really like working with the layouts screen on the emulator instead of killing my Tx battery
Shanman3us
- HappyHarry
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new build is ac641d3
- dianjing
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can you help me to solve this problem.
- dianjing
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i think the diode is ok.
maybe the fireware has some bug.
- dianjing
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i think the diodes is good .
- HappyHarry
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- HappyHarry
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ROM: 0x08003000 - 0x0801fff4 = 115.99kB
RAM: 0x20000000 - 0x20002464 = 9.10kB
unfortunately this may be the last build possible with all the functions enabled as 116kB is the limit for the 7e.
latest build is in the OP and as usual post any bugs or problems here or on bitbucket
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