Script to build devo12-lib.dfu (for themers)

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04 Jan 2014 17:39 - 18 Mar 2017 15:45 #17933 by PhracturedBlue
Script to build devo12-lib.dfu (for themers) was created by PhracturedBlue
This is an experimental build to create the devo12-lib.dfu file

It won't break anything, but it may not actually work.
you need to point it at the media directory from the devo12 filesystem.

This is a compiled autoit script. the src can be found in the 'scripts' dir if you are interested)

Mklib 0.1 (for 32 and 64 bit):
www.deviationtx.com/downloads-new/catego...make-devo-12-library

4.0.1 Devo12 Filesystem

File Attachment:

File Name: devo12-media.zip
File Size:423 KB


Instructions for use:
1) download MkLib-0.1-32bit.zip from the 1st post in this thread
2) download devo12-media.zip from the 1st post in this thread
3) unzip MkLib-0.1-32bit.zip
4) unzip devo12-media.zip
5) copy your new bitmap to media/devo12.bmp (from step 4)
6) open the MkDevo12Lib directory and run MkDevo12Lib.exe
7) select the 'media' directory (from step 4)
8- this will create a new devo12-media.dfu file and tell you what directory it is in
9) 'upgrade' this dfu via the 'Library' (NOT the 'Firmware' tab!)
Attachments:
Last edit: 18 Mar 2017 15:45 by FDR. Reason: Replaced the download link

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05 Jan 2014 11:08 - 05 Jan 2014 11:12 #17979 by eraf
The Script dont work with WinXP 32 and Win7 32
Last edit: 05 Jan 2014 11:12 by eraf.

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05 Jan 2014 13:06 - 05 Jan 2014 13:21 #17982 by vlad_vy
Replied by vlad_vy on topic Script to build devo12-lib.dfu (for themers)
WinXP 32. I can see at 'Done' dialog file path with double slash before filename, e.g. 'Created : D:\Lib\\devo12-lib.dfu'

Can it be the reason for missing output file?
Last edit: 05 Jan 2014 13:21 by vlad_vy.

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05 Jan 2014 17:43 - 05 Jan 2014 17:44 #18001 by PhracturedBlue
Replied by PhracturedBlue on topic Script to build devo12-lib.dfu (for themers)
The problem is likely that I use 64bit python. I don't have a 32bit Windows system available so I can't easily build the necessary executables for a 32bit machine.

If someone has python installed on a windows32 machine as well as the development environment, here are instructions to make the exe:

Install py2exe from here: www.py2exe.org/
in the deviation dir:
create utils/setup.py with contents
from distutils.core import setup
import py2exe

setup(console=['dfu.py'])
then run python setup.py py2exe

cd mkfat
create setup.py with contents
from distutils.core import setup
import py2exe

setup(console=['mkfat.py'])

now copy all files from utils/dist and utils/mkdat/dist into he Mklib-0.1/scripts/ directory and try the script again.
Last edit: 05 Jan 2014 17:44 by PhracturedBlue.

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06 Jan 2014 20:07 #18096 by PhracturedBlue
Replied by PhracturedBlue on topic Script to build devo12-lib.dfu (for themers)
I've updated the 1st post with a 32bit binary as well. I built it with Wine in 32bit mode, so it should be ok. I tested it on my 64bit system, and it work there.

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07 Jan 2014 17:27 - 07 Jan 2014 17:29 #18152 by vlad_vy
Replied by vlad_vy on topic Script to build devo12-lib.dfu (for themers)
It works well, I tried to create and write the library file to Devo12.
Last edit: 07 Jan 2014 17:29 by vlad_vy.

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09 Jan 2014 14:18 #18280 by eraf
The new skript is compatible with win Vista 32 bit, win 7 32 bit, win xp 32 bit :)
I'd like to say thank u for the great firmware and forum.

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20 Jan 2014 19:22 #18794 by pulpfiction15
Replied by pulpfiction15 on topic Script to build devo12-lib.dfu (for themers)
Hi,

I have tried to create the dfu, without luck.
I tried 32 bit vista :sick: , 64 bit Win 8.1 and on my linux system with Wine.
Nothing worked, script is running. But also got the file path with double slash :(

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21 Jan 2014 03:14 - 21 Jan 2014 03:16 #18815 by vlad_vy
Replied by vlad_vy on topic Script to build devo12-lib.dfu (for themers)
Tried once again, all works fine (WinXP 32bit). I also have the file path with double slash, but 'devo12-lib.dfu' successfully created at 'MkDevo12Lib' script folder.
Last edit: 21 Jan 2014 03:16 by vlad_vy.

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21 Jan 2014 17:22 #18850 by pulpfiction15
Replied by pulpfiction15 on topic Script to build devo12-lib.dfu (for themers)
Stupid me :blush: , i have created a directory with a space in it '12S Lib'.
I removed the space and all is working perfectly :cheer: .

Thanks to all of you for having Deviation.

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13 May 2014 19:08 #23202 by cropduster
Replied by cropduster on topic Script to build devo12-lib.dfu (for themers)
Guys,

I just tried it and it worked. Now, for the Devo 12s, is the media directory the only contents of the devo12-lib.dfu file?

How is this library related to the firmware version? Where can I get the /media folder related to the proper firmware release?

Thanks,

Michael

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14 May 2014 03:14 #23218 by vlad_vy
Replied by vlad_vy on topic Script to build devo12-lib.dfu (for themers)
You can get the 'media' folder with Devo12 emulator. The 'media' folder can be changed (or not changed) with firmware release.

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14 May 2014 05:21 #23220 by cropduster
Replied by cropduster on topic Script to build devo12-lib.dfu (for themers)
Alright, so if I want to modify the media folder contents from a specific release, I grab the emulator version for that release with the media folder visible, change it, and compile a new devo12-lib.dfu with this fine tool here.

Great!

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10 Jul 2014 23:43 - 11 Jul 2014 03:42 #24523 by unclecrash
Replied by unclecrash on topic Script to build devo12-lib.dfu (for themers)
Messing a round again Im assuming MK Lib goes into the Virtual drive. So I tryed it and its in there. So I tryed to open it and it tells me to select the media directory. So I click on the media directory and it says the devo12bmp is not in there. Or does the mK lib goes in to where I installed the original Lib with the contents of the new color skin. Am I even getting warm?
Last edit: 11 Jul 2014 03:42 by unclecrash.

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15 Jul 2014 13:54 #24594 by PhracturedBlue
Replied by PhracturedBlue on topic Script to build devo12-lib.dfu (for themers)
I'm not sure what you are asking. You need to install the dfu using the DFUse utility (use the 'Library' Tab) as per the Deviation manual.

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22 Jul 2014 01:22 - 22 Jul 2014 01:26 #24745 by unclecrash
Replied by unclecrash on topic Script to build devo12-lib.dfu (for themers)
OK so I replace the dfu with the new MK lib I am confused, is the new MK lib a dfu file too. I am fimiliar with the dfu tool after many attemps I can now install the two files in record time ;) Or is the mklib and the zip you posted on post one two different file's
Last edit: 22 Jul 2014 01:26 by unclecrash.

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22 Jul 2014 03:08 - 22 Jul 2014 03:09 #24746 by PhracturedBlue
Replied by PhracturedBlue on topic Script to build devo12-lib.dfu (for themers)
what do you mean 'the mklib'?

Here are the steps:
1) download MkLib-0.1-32bit.zip from the 1st post in this thread
2) download devo12-media.zip from the 1st post in this thread
3) unzip MkLib-0.1-32bit.zip
4) unzip devo12-media.zip
5) copy your new bitmap to media/devo12.bmp (from step 4)
6) open the MkDevo12Lib directory and run MkDevo12Lib.exe
7) select the 'media' directory (from step 4)
8- this will create a new devo12-media.dfu file and tell you what directory it is in
9) 'upgrade' this dfu via the 'Library' (NOT the 'Firmware' tab!)
Last edit: 22 Jul 2014 03:09 by PhracturedBlue.

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27 May 2016 21:46 - 27 May 2016 21:48 #49403 by bruiser
Replied by bruiser on topic Script to build devo12-lib.dfu (for themers)
I tried to create the devo12-lib a lot of times on my two 64-bit Windows (Windows 7 and Windows 8.1) but in vain. No file was generated. I captured the following screen. Any advice? Thank you.


Attachments:
Last edit: 27 May 2016 21:48 by bruiser.

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28 May 2016 01:06 #49413 by -=Hubi-Dirk=-
Replied by -=Hubi-Dirk=- on topic Script to build devo12-lib.dfu (for themers)
The script will not work without the "devo12.bmp" file. With the new menu structure the name of the file has changed to "backgrnd.bmp".

@ PB: Can you please fix this problem.

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28 May 2016 02:48 #49415 by PhracturedBlue
Replied by PhracturedBlue on topic Script to build devo12-lib.dfu (for themers)
I don't have the details for building the script anymore (I actually was lucky to find it at all). The fix is easy, but I need to figure out how to compile it 1st. In the mean time, create a file called devo12.bmp (you can just copy any small file to devo12.bmp, it will never be used) to make the script happy.

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