How works new switches toggle icons in 128x64x1?

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10 Feb 2013 22:00 - 10 Feb 2013 22:22 #6223 by domcars0
Since the 'Enable Multiple Icons per switch' commit (#a2c0786)...
I do no more understand how works the switches icon...
For exemple if I choose the 13th icon (TH white on black) of the following image for the RUD D/R of my Devo10 I will see the 12th ( F^) if the RUD D/R is Off and the 1th (TH Black on White) if RUD D/R is On... :silly:
What is the logic, if it is ?



I though that this new feature did'nt affect the 128x64x1 screens?
After editing the modelx.ini. I see :
toggle1=RUD DR
tglico1=12,1,0

So now I understand a little bit more. Read seems to be OK but record is bad....

Devo 10 (+7e) owner. It's mine, please don't touch it with your big fingers :angry:
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Last edit: 10 Feb 2013 22:22 by domcars0.

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10 Feb 2013 22:36 #6228 by PhracturedBlue
Replied by PhracturedBlue on topic How works new switches toggle icons in 128x64x1?
The code as I implemented it broke The Devo10 configuration (though the main-menu should work fine). Basically the only way to configure the toggles on a Devo10 right now is via the ini file. This was done on purpose, as I wanted to get testing started while I work on implementing it for the Devo10. Rbe2012's implementation was actually backwards compatible, but it was too complex, and havingthe devo10 toggle configuration broken for a couple days was a small price to pay for significantly cleaner code.

So you'll just need to wait a little while longer until it is ready to go.

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10 Feb 2013 22:43 - 10 Feb 2013 22:47 #6230 by domcars0
Ok thanks PB

As Gloria Gaynor said


:P

So yes the main menu seems to work properly..
I made a few flights this afternoon,every think was ok.

Devo 10 (+7e) owner. It's mine, please don't touch it with your big fingers :angry:
Last edit: 10 Feb 2013 22:47 by domcars0.

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10 Feb 2013 23:00 - 10 Feb 2013 23:10 #6231 by domcars0
I don't know if it's due to the #a2c0786 commit or before, but
now,in the mixer menu (Advanced), when we choose <Complexe>,
The first entries are Src, Curve, Scale and then (only) #Mixers and Page ....
I think that it's much more better to have #Mixers and Page on top.
(this is ok on the Devo8).

This was probably introduced in the rev 364a05 of file pages/common/advanced/_mixer_setup.c

enum {
COMMON_SRC,
COMMON_CURVE,
COMMON_SCALE,
COMMON_LAST,
};
enum {
COMPLEX_MIXER = COMMON_LAST,
COMPLEX_PAGE,
COMPLEX_SWITCH,
COMPLEX_MUX,
COMPLEX_OFFSET,
COMPLEX_TRIM,
COMPLEX_LAST,
};

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Last edit: 10 Feb 2013 23:10 by domcars0.

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10 Feb 2013 23:56 #6235 by PhracturedBlue
Replied by PhracturedBlue on topic How works new switches toggle icons in 128x64x1?
I just checked in the switch selection code. It is only tested via the emulator, but it appears to be functional.

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11 Feb 2013 01:08 #6239 by PhracturedBlue
Replied by PhracturedBlue on topic How works new switches toggle icons in 128x64x1?
I've resotred the original oredering now as well

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11 Feb 2013 07:47 - 11 Feb 2013 07:48 #6245 by domcars0

PhracturedBlue wrote: I just checked in the switch selection code. It is only tested via the emulator, but it appears to be functional.

Hi PB
I've just tested (via emulator) the new switch icon setup page...But I'm not able (or don't known how) to toggle between the 1 and 0. Even if I toggle the real switch I always change the first 0 state?
The setup FMODE switch has 3 states 0, 1 and ... 0 ?
Thank to have reorder the mixer setup page.

Devo 10 (+7e) owner. It's mine, please don't touch it with your big fingers :angry:
Last edit: 11 Feb 2013 07:48 by domcars0.

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11 Feb 2013 09:09 - 11 Feb 2013 09:10 #6246 by domcars0
Hi,
OK I've understand how it works.. First we have to use the LEFT/RIGHT button to highlight and select the switch position, then use again the LEFT/RIGHT button to select the desired icon, etc ... etc ...
So in fact It works well...
Thanks.

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Last edit: 11 Feb 2013 09:10 by domcars0.

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11 Feb 2013 09:53 #6247 by rbe2012
It looks good in the emu_devo10 (only the state "2" is labelled "0", as Domcars0 mentioned).
From my point of view the selection page is a little bit confusing because the selected icons on the left and the selectable icons are not divided enough.
My solution for 320-screen left place for four lines with 8 icons each, for 128-screen there are 4 lines with 9 icons each. Maybe it would be better to make this uniform and place only 8 icons in a line? So the selected icons could be seperated easier.

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11 Feb 2013 10:29 - 11 Feb 2013 10:34 #6248 by domcars0
I think that the 'gray' image is not drawn on the select icon page ... So , once we have selected an icon, it's not more possible to choose the 'none' (gray) .. one?
Or may we have to add the gray in the switches.bmp image ?

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Last edit: 11 Feb 2013 10:34 by domcars0.

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11 Feb 2013 11:28 - 11 Feb 2013 11:36 #6250 by domcars0
If I add a 'gray' (in fact white ;)) icon in the switches.bmp, I do not need the gray.bmp file ... and everything works well ...
Here is what I have in my modelx.ini file (after configured via the
setting page)

toggle1=FMODE
tglico1=27,6,7

And here is my (new) switches.bmp (take care there is a white icon at the end of the file, the 27th! You can't see it on the below view :( )




It seems that we do not need gray.bmp with 128x64x1 screen?

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Last edit: 11 Feb 2013 11:36 by domcars0.

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11 Feb 2013 11:40 - 11 Feb 2013 11:41 #6251 by domcars0
Houps.. sorry I made a mistake (again? I know, I know :angry: ) ...
In fact when we select a switch position (to assign an icon to).. it toggle
to none (gray) .. we may leave it at this if we do not want an icon for this
position ...
But may be the code will be lighter whithout the gray.bmp file ?
Or may we have to keep it for the Devo6/8/12 compatibility?

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Last edit: 11 Feb 2013 11:41 by domcars0.

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11 Feb 2013 15:21 #6255 by PhracturedBlue
Replied by PhracturedBlue on topic How works new switches toggle icons in 128x64x1?
We either need to define by convention that 'gray' is always the 1st icon, or we need a separate file. It has to be handled differently than the others.
I was thinking of drawing a vertical line between the left and right hand side to distinguish them. I like adding it to the icons image better. than keeping a separate file, and will likely do that eventually.

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11 Feb 2013 15:33 #6257 by rbe2012
I still haven't found time to look deeper in th new code so I hope I don't tell nonsens...
I introduced the GRAY.BMP because I had to paint a box to click on in Devo8. This is the way the actual switch position (which will get the next selected icon) is changed. And this did not work with an empty box because I found no way to assign a callback function.
This seems not really necessary in Devo10 because the icons don't need a callback function (all controlled by the keys).
We could completely going without gray.bmp/special icon if there would be another way of creating a display area where I can click on (e.g. use the label instead; define a special image which is fully transparent; I tried to cut the piece of the background image for the icon to make it invisible - was not really nice, worked, but did not show the empty position...).

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11 Feb 2013 22:57 - 11 Feb 2013 23:01 #6285 by domcars0
So,
It seems that the new switches toggle icons works well on the real Devo10 ...
but PB don't forget to give the gray.bmp in the devo10 filesystem, without it
(and if there is no 'gray' icon to choose in the switches.bmp) the displayed icons are not the good one.
Thank to you and to rbe2012. :kiss:

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Last edit: 11 Feb 2013 23:01 by domcars0.

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