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Devo7E beta15 + Switch Mod will not fit in ROM
- victzh
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- blackmoon
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2-2way or 2-3way switches and being able to choose what goes in the build (no more telemetry, standard gui,...)
A dream come true
I exclusively use the 7E this time of the year for micros and indoor flying.
The devo10 is big for that type of use, having almost the same features of the 10 on the 7E is a big plus.
I have a friend that bought a 7E after seeing mine and hearing about 3way switch plus all the protocol support.
He's a guy who don't want to learn new kind of way to configure his TX, but he learned advanced GUI, just to be able to use the 7E in the long term (as PB said he maybe won't support it in the long run. I see you have changed your mind about this PB)
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- rbe2012
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- So much to do, so little time...
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I will have some time later or at the weekend to play with the code. Maybe I will add some switches to my Devo8 just for fun...
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- robca
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rbe2012 wrote: No need for a translation, I have understood how it is done.
I will have some time later or at the weekend to play with the code. Maybe I will add some switches to my Devo8 just for fun...
What's your policy on accepting donations?
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- HappyHarry
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- victzh
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- PhracturedBlue
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Thanks.
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- victzh
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- blackmoon
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- kreidler
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Fine to have a running 7e with switch mod and permanent timer. I am also one of these advanced plane users just setting up the 7e for a club mate.
BTW: Does your mircale compiler still gets a dfue for the 7e? My RW environment on Windows starts with 236 missing bytes already.
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- PhracturedBlue
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- kreidler
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I got a difference between Permanent Timer on/off of 1.06kB. As result this would mean that you still have app. 1kB before getting out of RAM when compiling with both GUI's and on my side are already 1.2kB missing!
Seems to be that we have to care more about these magic compilers
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- victzh
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- PhracturedBlue
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.text.ADC_ScanChannels
0x0000000000000000 0x70 objs/devo7e/adc.o
In fact I have to play some tricks on the 7e to keep code that is only used by the modules from being auto-removed, since the linker doesn't know about them.
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- robca
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rbe2012 wrote: No need for a translation, I have understood how it is done.
I will have some time later or at the weekend to play with the code. Maybe I will add some switches to my Devo8 just for fun...
Out of curiosity, any progress? My new 3-way switches are installed, ready to test any new code
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- rbe2012
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- So much to do, so little time...
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I will not have too much time the next days.
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- HappyHarry
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victzh wrote: Thanks, it finally builds for me without standard GUI. My SLT module is smaller than we thought - 2004 bytes, but it helped me to clean it up a bit. Makefile def works fine, I just added a couple of ifdefs in common code. I can check the same with NO_ADVANCED_GUI, if you'd like and make a pull request - it does not hurt to have the code compile for Devo7E, does it?
has this made it into the current code? if so is it used just like
$:make HAS_ADVANCED_GUI=0 TARGET=devo7e zip
is there a list of these switches, like for removing telemetry?
thanks
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- victzh
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- mwm
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victzh wrote: @PhracturedBlue - that's understandable, but Devo7E seems to be quite popular because of one single factor - price. Also, it is a smaller TX, so for someone it is just more convenient to hold. And it's kind of cute , if you can say so about a TX.
If the form factor were that big a reason, the 6S - with the same form factor as the 7e but the guts of an 8s - would be more popular.
It comes with two extra 3-way switches, the same CPU as the more expensive Tx's so there's no memory issue, a color touch screen, and much better gimbals. It used to be at about the same price point as the 10, but it was (and still is) hard to find, and the 10 has gotten cheaper since then. I decided to sell my 7e and bought a 6s rather than mod the 7e so I could try the touch screen and get more controls than were possible then. I've never regretted it, even though I've got a 10 as well.
Do not ask me questions via PM. Ask in the forums, where I'll answer if I can.
My remotely piloted vehicle ("drone") is a yacht.
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