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Devo 12
- vlad_vy
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- Hexperience
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What we need now is for someone to build that java gui so we can edit templates on our PC's. (I only drink java..)
There are 10 types of people in this world. Those that understand binary and those that don't.
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- RandMental
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www.deviationtx.com/media/kunena/attachm...o12-6_2013-06-28.ini
It's from this post: www.deviationtx.com/forum/custom-layouts/1934-devo-12#11499
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- vlad_vy
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I use it as default.
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- RandMental
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- PhracturedBlue
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The default needs to be a 4/6 channel display. If someone wants to put one together, I'll switch the current one over.
I moved Kdean's template to a new thread. please one design per thread to keep the forum searchable.
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- PhracturedBlue
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You can edit them on the emulator which is 'on the pc'. I've mentioned the potential for a full-featured gui for the PC, but it isn't even on my radar at the moment.Hexperience wrote: Thanks Vlad. I've been using your ini from the other thread.
What we need now is for someone to build that java gui so we can edit templates on our PC's. (I only drink java..)
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- vlad_vy
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- PhracturedBlue
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That is fine, but the default still needs to be configured for 4/6 channels. Meaning sources start disabled.vlad_vy wrote: I'm not sure that 4/6 channels display will be the best solution. It's much easy to reassign objects or delete unneeded objects, than to add and place additional objects. Possible will be the best to hide(None) unneeded objects at default layout template, it allows to reuse object when it required.
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- vlad_vy
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