- Posts: 4402
Instructions for making model icons
- PhracturedBlue
- Topic Author
- Offline
Here are the instructions I posted earlier:
"Open the bmp by File->Open or draggig it into GIMP (I recommend setting Windows->Single Window Mode in order to make Gimp easier to use)
Then do File->Export To
name the file <file>.bmp
Open 'Advanced' and set the type to either RGB565 or ARGB1555 depending on if you have transparency or not (both in the 16bit section)
If you are using Gimp2.8, then select 'Compatibility Options' and enable 'Do not write color space information'
Then save and you are done.
Please Log in or Create an account to join the conversation.
- deewee8
- Offline
- Posts: 21
Please Log in or Create an account to join the conversation.
- 3d-wanna-b
- Offline
- Posts: 5
Please Log in or Create an account to join the conversation.
- rbe2012
- Offline
- So much to do, so little time...
- Posts: 1433
Please Log in or Create an account to join the conversation.
- 3d-wanna-b
- Offline
- Posts: 5
Please Log in or Create an account to join the conversation.
- jvulte
- Offline
- Posts: 41
Please Log in or Create an account to join the conversation.
- RandMental
- Offline
- Posts: 521
go to the top of the forum topic ( www.deviationtx.com/forum/model-icons )
There are two stickies with instructions, also note what rbe2012 said two messages earlier about having to export the icon in a certain format.
Use google to find and download Gimp V2.6
Please Log in or Create an account to join the conversation.
- DarkWolf
- Offline
- Posts: 70
SAVE AS -> BMP (Alpha channels checked) -> 16 Bit CHECK -> [Advanced Modes] -> A1 R5 G5 B5
That will save the file as required, plus keep the transparent background.
I'm going to whip up a batch soon of all the popular ones, with no cloud background.
[edit] actually, I'm having issues with transparencies.. I'll figure it out though and update how to do that later.
[edit2] Ok.. I figured out how to set up the Alpha channels in Photoshop.
Once you have a layer done with transparency around it, you need to create a mask. Use the magic wand and then invert it so that only the heli/quad is selected. With the active selection on, go to the CHANNELS tab (Beside LAYERS) and click on the add new icon. This will make a white heli with black outside.
You can further adjust the mask by using black (rgb000) and use a 1px pencil to add mask where needed. Then save as stated above.
If this doesn't make sense, I can put together a Photoshop tutorial later with step by steps.
Please Log in or Create an account to join the conversation.
- jvulte
- Offline
- Posts: 41
Please Log in or Create an account to join the conversation.
- domcars0
- Offline
- Posts: 390
To be fine, a software has to be free ... deViation is fine, Gimp is fine, but Photo$hop is notDarkWolf wrote: Photoshop is fine.
Devo 10 (+7e) owner. It's mine, please don't touch it with your big fingers
Please Log in or Create an account to join the conversation.
- DarkWolf
- Offline
- Posts: 70
Photoshop > GIMP
Have it? Use it.. Don't have it? Go freeware.. So many options in freeware these days.
sixrevisions.com/graphics-design/10-exce...atives-to-photoshop/
I've used GIMP and Paint.NET.. Both are nice. Fact is, I have Photoshop and a slew of other programs for work, so it's easy access for me. If I did not, I'd be using freeware alternatives.
Please Log in or Create an account to join the conversation.
- PhracturedBlue
- Topic Author
- Offline
- Posts: 4402
I personally prefer some proprietary tools (Microsoft Office is far better than Libre-Office in nearly every metric I care about). However, I've chosen to use Libre-Office for Deviation documentation despite being inferior because (a) it allows more people to work on Deviation, and (b) it supports the fodt format which works very well with VCS.
I redrew FDR's logo in Inkscape for the same reason. Having source files that are not tied to a proprietary format is important to me.
But here we are talking about pictures. They can easily be managed in whatever tool you like. You do not prevent someone from using GIMP just because you chose PS. So use whatever tool you like. You need to get the bitmaps into RGB565 or ARGB1555 format. I've provided instructions doing so with GIMP. Others have provided them for PS. Now go use whatever tools you choose.
I will note that any discussion of piracy on this forum is verboten. I assume if you are using Photoshop (or any other proprietary software) that you have legally acquired it.
Please Log in or Create an account to join the conversation.
- DarkWolf
- Offline
- Posts: 70
At any rate, for those who do (legitimately) use Photoshop I will be providing a quick tutorial on how to best handle making icons and Alpha masks, plus will release a few standards with a clear background vs. boxed in as I like those better.
Will have the tut up this evening.
Please Log in or Create an account to join the conversation.
- heliaddict
- Offline
- Posts: 35
DarkWolf wrote: Okie dokie then.. Not sure how this spurred off in that direction, certainly not philosophical, but oh well.
At any rate, for those who do (legitimately) use Photoshop I will be providing a quick tutorial on how to best handle making icons and Alpha masks, plus will release a few standards with a clear background vs. boxed in as I like those better.
Will have the tut up this evening.
I would really be interested in a tutorial for Photoshop, especially for Devo 7e/10 icons. I find this alpha masks a bit confusing!
Please Log in or Create an account to join the conversation.
- jvulte
- Offline
- Posts: 41
Please Log in or Create an account to join the conversation.
- DarkWolf
- Offline
- Posts: 70
Maybe 7e/10 icons too. Truth be told, never messed with them, but it should be similar for sure.
Please Log in or Create an account to join the conversation.
- DarkWolf
- Offline
- Posts: 70
I'm not thrilled at the quality. SHOULD be at least 720p, but you should get the idea.
[edit] Ok, the 1080p is up and working, so now you can clearly see text.
Please Log in or Create an account to join the conversation.
- heliaddict
- Offline
- Posts: 35
Please Log in or Create an account to join the conversation.
- jvulte
- Offline
- Posts: 41
Please Log in or Create an account to join the conversation.
- shadow
- Offline
- Posts: 30
make sure the picture size is set to 96x96 or it will not load in the tx. well at least in a 8s.
I had it saved at 96x72 and it would just come up blank once i change it to 96x96 there it was.
Please Log in or Create an account to join the conversation.
- Home
- Forum
- Model Configs, Templates, Skins
- Model Icons
- Instructions for making model icons